Design Patterns
In this intensive seminar there is some lecture time, but the majority is spent in small teams at vast whiteboard spaces while the coach rotates and works with each team, guiding them through the case study problems. The course proceeds through a series of case studies within which you learn design pattern skills. This course approaches software design from three perspectives: the software engineering principles that enable development of quality software, modeling of software elements using the Unified Modeling Language (UML), and the application of design patterns as a means of reusing design models that are accepted best practices.The assignments will apply an agile design first methodology.
Objective
- Design flexibly with patterns (primarily, the "gang-of-four" design patterns)
- Learn and collaborate with agile modeling
- Design good type (class) hierarchies
- Learn and collaborate with simple UML
- Apply refactorings to patterns
Pre-Requisite
- The working assumption for this course is that registered students are proficient in programming. Our goal is to move beyond programming-specific concerns to a point where one can think through a design for a software application.
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